Unit weight affects the unit's resistance against knockback from enemy attacks. This size-hitpoint scaling holds true for the reverse as well. Hitpoints scale in the square of the unit's size, so a unit with 100 hitpoints and 2.00x size will have a practical hitpoints of 400 (100 x 2.00²). Size is not just for show either, as it can alter the unit's stats such as speed, weight and more importantly, hitpoints - the amount of damage they could take before they die. Many units come in different sizes, some are just slightly taller than the average, while others can be literal giants. Currently, units are controllable, via unit possession. These abilities and behaviours should be considered when selecting and deploying your units, as they can have a major impact on the game. Units with the melee unit movement type will approach their targets until they within the their weapon's range, and will back up to its maximum range when their targets get too close units with the ranged unit movement type will also approach their targets until they are within their weapon's range, but will not back up when their targets are too close.Ĭertain units have abilities to dodge or parry, while others can charge into melee range. They are special soldiers, whom you place before on the map before battle.Įach Unit has their own unique AI which determines its behavior in combat. The "New" AI has been showcased in the Closed Beta. Although AI is considered quite "basic" in the Open and Closed Alpha, Landfall has redeveloped and innovated their AI for the Early Access release of TABS.
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